M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Choice of Fortunes | 2U | Sorcery | Seek two cards. You may shuffle them into your library. If you do, seek two cards. You have no maximum hand size for the rest of the game. |
Geth's Verdict | BB | Instant | Target player sacrifices a creature and loses 1 life. |
Dawnhart Geist | 1W | Creature — Spirit Warlock | Whenever you cast an enchantment spell, you gain 2 life. 1/3 |
Rotting Rats | 1B | Creature — Zombie Rat | When Rotting Rats enters the battlefield, each player discards a card. Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 1/1 |
Tidy Conclusion | 3BB | Instant | Destroy target creature. You gain 1 life for each artifact you control. |
Dross Harvester | 1BB | Creature — Horror | Protection from white At the beginning of your end step, you lose 4 life. Whenever a creature dies, you gain 2 life. 4/4 |
Game of Chaos | RRR | Sorcery | Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip. |
Intimidation Campaign | 1UB | Enchantment | When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) |
Staff of the Sun Magus | 3 | Artifact | Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life. |
Oust | W | Sorcery | Put target creature into its owner's library second from the top. Its controller gains 3 life. |