M:tG card similarity search
3WWW · Creature — Elemental Incarnation
Flying If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way. When Purity is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6
Name | Mana | Type | Text |
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Vulturous Zombie | 3BG | Creature — Plant Zombie | Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie. 3/3 |
Too Greedily, Too Deep | 5BR | Sorcery | Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature. |
Embermaw Hellion | 3RR | Creature — Hellion | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. 4/5 |
Jagged-Scar Archers | 1GG | Creature — Elf Archer | Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. {T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying. */* |
Brilliant Halo | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand. |
Rootrunner | 2GG | Creature — Spirit | {G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library. Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.) 3/3 |
Scorching Lava | 1R | Instant | Kicker {R} (You may pay an additional {R} as you cast this spell.) Scorching Lava deals 2 damage to any target. If this spell was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead. |
Duskmantle Seer | 2UB | Creature — Vampire Wizard | Flying At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand. 4/4 |
Seraph | 6W | Creature — Angel | Flying Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph. 4/4 |
Wing Puncture | G | Instant | Target creature you control deals damage equal to its power to target creature with flying. |