Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Putrefaction

4B · Enchantment

Whenever a player casts a green or white spell, that player discards a card.

Similar cards

Color identity:
NameManaTypeText
Academy Wall 2UCreature — Wall Defender Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn. 0/5
Predatory Advantage 3RGEnchantment At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, create a 2/2 green Lizard creature token.
Ravenous Bloodseeker 1RCreature — Vampire Berserker Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn. 1/3
Urza, Powerstone Prodigy 2ULegendary Creature — Human Artificer Vigilance {1}, {T}: Draw a card, then discard a card. Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") 1/3
Wavebreak Hippocamp 2UEnchantment Creature — Horse Fish Whenever you cast your first spell during each opponent's turn, draw a card. 2/2
Isolation Cell 4Artifact Whenever an opponent casts a creature spell, that player loses 2 life unless they pay {2}.
Bloodrage Brawler 1RCreature — Minotaur Warrior When Bloodrage Brawler enters the battlefield, discard a card. 4/3
Tidal Barracuda 3UCreature — Fish Any player may cast spells as though they had flash. Your opponents can't cast spells during your turn. 3/4
Bureaucracy 3UUEnchantment Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER. When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").
Spiritual Focus 1WEnchantment Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
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