M:tG card similarity search
1G · Creature — Troll
Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn. {G}: Regenerate Pygmy Troll. 1/1
Name | Mana | Type | Text |
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Culling Mark | 2G | Sorcery | Target creature blocks this turn if able. |
Dapper Shieldmate | 3W | Creature — Human Soldier | Dapper Shieldmate enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) As long as it's your turn, Dapper Shieldmate gets +2/+0. 2/2 |
Stern Marshal | 2W | Creature — Human Soldier | {T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared. 2/2 |
Timberwatch Elf | 2G | Creature — Elf | {T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. 1/2 |
Warden of the Woods | 4GG | Creature — Treefolk | Vigilance (Attacking doesn't cause this creature to tap.) Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards. 5/7 |
Cursed Monstrosity | 4B | Creature — Horror | Flying Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card. 4/3 |
Stoic Ephemera | 2W | Creature — Spirit | Defender (This creature can't attack.) Flying When Stoic Ephemera blocks, sacrifice it at end of combat. 5/5 |
Bloodhaze Wolverine | 1R | Creature — Wolverine | Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn. 2/1 |
Battle-Rattle Shaman | 3R | Creature — Goblin Shaman | At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn. 2/2 |
Allied Assault | 2W | Instant | Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) |