M:tG card similarity search
6 · Artifact
{2}: Choose one — • Destroy target Aura attached to a land. • The next time target land would be destroyed this turn, remove all damage marked on it instead.
Name | Mana | Type | Text |
---|---|---|---|
Marath, Will of the Wild | RGW | Legendary Creature — Elemental Beast | Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. {X}, Remove X +1/+1 counters from Marath: Choose one — • Put X +1/+1 counters on target creature. X can't be 0. • Marath deals X damage to any target. X can't be 0. • Create an X/X green Elemental creature token. X can't be 0. 0/0 |
Strangling Soot | 2B | Instant | Destroy target creature with toughness 3 or less. Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Run Ashore | 4UU | Instant | Choose one or both — • The owner of target nonland permanent puts it on the top or bottom of their library. • Return target nonland permanent to its owner's hand. |
Chime of Night | 1B | Enchantment — Aura | Enchant creature When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature. |
Circle of Despair | 1WB | Enchantment | {1}, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage. |
Martyr's Cause | 2W | Enchantment | Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage. |
Whirlwind | 2GG | Sorcery | Destroy all creatures with flying. |
Terra Eternal | 2W | Enchantment | All lands have indestructible. |
Cleansing Meditation | 1WW | Sorcery | Destroy all enchantments. Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield. |
Circle of Protection: Blue | 1W | Enchantment | {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. |