Card Codex

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17 May 2024: Card library updated.

Pyretic Charge

4R · Sorcery

Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn. Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Similar cards

Color identity:
NameManaTypeText
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Rampaging Spiketail 4BBCreature — Dinosaur When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) 5/6
Ursapine 3GGCreature — Beast {G}: Target creature gets +1/+1 until end of turn. 3/3
Favorable Winds 1UEnchantment Creatures you control with flying get +1/+1.
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Ambergris, Agent of Balance 2RGLegendary Creature — Dwarf Cleric Haste Whenever Ambergris, Agent of Balance attacks, you may discard your hand and draw two cards. When you do, put X +1/+1 counters on another target creature you control, where X is the number of cards you've discarded this turn. 4/3
Keldon Raider 2RRCreature — Human Warrior When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card. 4/3
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