Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pyric Salamander

1R · Creature — Salamander

{R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step. 1/1

Similar cards

Color identity:
NameManaTypeText
Jon Irenicus, Shattered One 2UBLegendary Creature — Elf Wizard At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.) Whenever a creature you own but don't control attacks, you draw a card. 3/3
Need for Speed REnchantment Sacrifice a land: Target creature gains haste until end of turn.
Impending Disaster 1REnchantment At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.
Mystic Might UEnchantment — Aura Enchant land you control Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."
Tivash, Gloom Summoner 4BLegendary Creature — Human Warlock Lifelink At the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying. 4/4
Spur Grappler 2RCreature — Beast Spur Grappler gets +2/+1 as long as you control no untapped lands. 2/1
Spidersilk Armor 2GEnchantment Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
Armory Mice 1WCreature — Mouse Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn. 3/1
Squeak By WSorcery — Adventure Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.
Pilgrim of Virtue 2WCreature — Human Cleric Protection from black {W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage. 1/3
Page 295