M:tG card similarity search
R · Instant
Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.
Name | Mana | Type | Text |
---|---|---|---|
Autumn Willow | 4GG | Legendary Creature — Avatar | Shroud (This creature can't be the target of spells or abilities.) {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud. 4/4 |
Tajuru Preserver | 1G | Creature — Elf Shaman | Spells and abilities your opponents control can't cause you to sacrifice permanents. 2/1 |
Steam Catapult | 3WW | Creature — Human Soldier | {T}: Destroy target tapped creature. Activate only during your turn, before attackers are declared. 2/3 |
Cover the Spot | Artifact — Attraction | Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize! Prize — You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction. | |
Tidy Conclusion | 3BB | Instant | Destroy target creature. You gain 1 life for each artifact you control. |
Bovine Intervention | 1W | Instant | Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token. |
Hearth Kami | 1R | Creature — Spirit | {X}, Sacrifice Hearth Kami: Destroy target artifact with mana value X. 2/1 |
Reality Strobe | 4UU | Sorcery | Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it. Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) |
Survey the Wreckage | 4R | Sorcery | Destroy target land. Create a 1/1 red Goblin creature token. |
Calming Verse | 3G | Sorcery | Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control. |