M:tG card similarity search
2R · Creature — Ogre Warrior
Qal Sisma Behemoth can't attack or block unless you pay {2}. 5/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Monitor Monitor | 2UU | Creature — Human Employee | When Monitor Monitor enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Once each turn, you may pay {1} to reroll one or more dice you rolled. 2/5 |
| Roughshod Mentor | 5G | Creature — Giant Warrior | Green creatures you control have trample. 5/4 |
| Murasa Ranger | 3G | Creature — Human Warrior Ranger | Landfall — Whenever a land enters the battlefield under your control, you may pay {3}{G}. If you do, put two +1/+1 counters on Murasa Ranger. 3/3 |
| Sigil of the New Dawn | 3W | Enchantment | Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand. |
| Jedit Ojanen, Mercenary | 1WU | Legendary Creature — Cat Mercenary | Whenever Jedit Ojanen, Mercenary or another legendary creature enters the battlefield under your control, you may pay {G}. If you do, create a 2/2 green Cat Warrior creature token with forestwalk. (It can't be blocked as long as defending player controls a Forest.) 3/3 |
| Lu Su, Wu Advisor | 3UU | Legendary Creature — Human Advisor | {T}: Draw a card. Activate only during your turn, before attackers are declared. 1/2 |
| Aethersphere Harvester | 3 | Artifact — Vehicle | Flying When Aethersphere Harvester enters the battlefield, you get {E}{E} (two energy counters). Pay {E}: Aethersphere Harvester gains lifelink until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 3/5 |
| Rock Jockey | 2R | Creature — Goblin | You can't cast this spell if you've played a land this turn. You can't play lands if you've cast Rock Jockey this turn. 3/3 |
| Orc General | 2R | Creature — Orc Warrior | {T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn. 2/2 |
| The War Games | 2WW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield. II, III — Put a +1/+1 counter on each Warrior creature. IV — You may exile a nontoken creature you control. When you do, exile all Warriors. |