Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Quagmire Druid

2B · Creature — Zombie Druid

{G}, {T}, Sacrifice a creature: Destroy target enchantment. 2/2

Similar cards

Color identity:
NameManaTypeText
Phyrexian Vault 3Artifact {2}, {T}, Sacrifice a creature: Draw a card.
Pentarch Paladin 2WWWCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) As Pentarch Paladin enters the battlefield, choose a color. {W}{W}, {T}: Destroy target permanent of the chosen color. 3/3
Nyx Herald 2GEnchantment Creature — Centaur Shaman At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn. 2/3
Abyssal Gatekeeper 1BCreature — Horror When Abyssal Gatekeeper dies, each player sacrifices a creature. 1/1
Time Wipe 2WWUSorcery Return a creature you control to its owner's hand, then destroy all creatures.
Stroke of Midnight 2WInstant Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Necrogen Spellbomb 1Artifact {B}, Sacrifice Necrogen Spellbomb: Target player discards a card. {1}, Sacrifice Necrogen Spellbomb: Draw a card.
Failed Conversion 4BEnchantment — Aura Enchant creature Enchanted creature gets -4/-4. When enchanted creature dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Lokhust Heavy Destroyer 1BBBArtifact Creature — Necron Flying Enmitic Exterminator — When Lokhust Heavy Destroyer enters the battlefield, each player sacrifices a creature. Unearth {5}{B}{B}{B} ({5}{B}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/2
Abzan Runemark 2WEnchantment — Aura Enchant creature Enchanted creature gets +2/+2. Enchanted creature has vigilance as long as you control a black or green permanent.
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