Card Codex

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17 May 2024: Card library updated.

Quagmire Druid

2B · Creature — Zombie Druid

{G}, {T}, Sacrifice a creature: Destroy target enchantment. 2/2

Similar cards

Color identity:
NameManaTypeText
Krark-Clan Ironworks 4Artifact Sacrifice an artifact: Add {C}{C}.
Glyph of Reincarnation GInstant Cast this spell only after combat. Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.
Price of Glory 2REnchantment Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
Blue Scarab WEnchantment — Aura Enchant creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
Mandate of Abaddon 3BSorcery Choose target creature you control. Destroy all creatures with power less than that creature's power.
Takklemaggot 2BBEnchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If the player does, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player."
Felidar Umbra 1WEnchantment — Aura Enchant creature Enchanted creature has lifelink. {1}{W}: Attach Felidar Umbra to target creature you control. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Call to the Void 4BSorcery Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.
Tenuous Truce 1WEnchantment — Aura Enchant opponent At the beginning of enchanted opponent's end step, you and that player each draw a card. When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice Tenuous Truce.
Retribution of the Meek 2WSorcery Destroy all creatures with power 4 or greater. They can't be regenerated.
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