Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Quandrix Apprentice

GU · Creature — Human Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order. 2/2

Similar cards

Color identity:
NameManaTypeText
Howl of the Horde 2RSorcery When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Raid — If you attacked this turn, when you next cast an instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.
Bedlam Reveler 6RRCreature — Devil Horror This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Prowess When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards. 3/4
Unpredictable Cyclone 3RREnchantment If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order. Cycling {2} ({2}, Discard this card: Draw a card.)
Storm King's Thunder XRRRInstant When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.
Fblthp, Lost on the Range 1UULegendary Creature — Homunculus Ward {2} You may look at the top card of your library any time. The top card of your library has plot. The plot cost is equal to its mana cost. You may plot nonland cards from the top of your library. 1/1
Sigil Tracer 1UUCreature — Merfolk Wizard {1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy. 2/2
Invent 4URInstant Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.
Fire Urchin 1RCreature — Elemental Trample Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn. 1/3
Lorehold Pledgemage 1R/WR/WCreature — Kor Shaman First strike Magecraft — Whenever you cast or copy an instant or sorcery spell, Lorehold Pledgemage gets +1/+0 until end of turn. 2/2
Syr Carah, the Bold 3RRLegendary Creature — Human Knight Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. {T}: Syr Carah deals 1 damage to any target. 3/3
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