Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Quandrix Command

1GU · Instant

Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library.

Similar cards

Color identity:
NameManaTypeText
Ceremonious Rejection UInstant Counter target colorless spell.
Wash Away UInstant Cleave {1}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Counter target spell [that wasn't cast from its owner's hand].
Negate 1UInstant Counter target noncreature spell.
Psionic Pulse 2UInstant — Adventure Counter target noncreature spell. (Then exile this card. You may cast the creature later from exile.)
Spite 3UInstant Counter target noncreature spell.
Caldaia Strongarm 4GCreature — Human Warrior When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature. Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 2/3
Subversive Acolyte 1BCreature — Human {2}, Pay 2 life: Choose one. Activate only once. • Subversive Acolyte becomes a Human Cleric. It gets +1/+1 and gains lifelink. • Subversive Acolyte becomes a Phyrexian. It gets +3/+2 and gains trample and "Whenever this creature is dealt damage, sacrifice that many permanents." 2/3
Frazzle 3UInstant Counter target nonblue spell.
Gideon's Company 3WCreature — Human Soldier Whenever you gain life, put two +1/+1 counters on Gideon's Company. {3}{W}: Put a loyalty counter on target Gideon planeswalker. 3/3
Kamahl's Will 3GInstant Choose one. If you control a commander as you cast this spell, you may choose both. • Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. • Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
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