M:tG card similarity search
4U · Sorcery
Create a token that's a copy of target creature you control, except it isn't legendary. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Name | Mana | Type | Text |
---|---|---|---|
The War Games | 2WW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield. II, III — Put a +1/+1 counter on each Warrior creature. IV — You may exile a nontoken creature you control. When you do, exile all Warriors. |
Departed Deckhand | 1U | Creature — Spirit Pirate | When Departed Deckhand becomes the target of a spell, sacrifice it. Departed Deckhand can't be blocked except by Spirits. {3}{U}: Another target creature you control can't be blocked this turn except by Spirits. 2/2 |
Revenge of the Drowned | 3U | Instant | Target creature's owner puts it on the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) |
Bastion Protector | 2W | Creature — Human Soldier | Commander creatures you control get +2/+2 and have indestructible. 3/3 |
Skullport Merchant | 2B | Creature — Dwarf Citizen | When Skullport Merchant enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") {1}{B}, Sacrifice another creature or a Treasure: Draw a card. 1/4 |
Shrouded Shepherd | 1W | Creature — Spirit Warrior | When Shrouded Shepherd enters the battlefield, target creature you control gets +2/+2 until end of turn. 2/2 |
Cyberman Patrol | 2 | Artifact Creature — Cyberman | Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.) 2/2 |
Assassin's Strike | 4BB | Sorcery | Destroy target creature. Its controller discards a card. |
Benevolent Bodyguard | W | Creature — Human Cleric | Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn. 1/1 |
Dueling Rapier | R | Artifact — Equipment | Flash When Dueling Rapier enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) |