Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Quantum Misalignment

4U · Sorcery

Create a token that's a copy of target creature you control, except it isn't legendary. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Similar cards

Color identity:
NameManaTypeText
Thran Vigil 1BEnchantment Whenever one or more artifact and/or creature cards leave your graveyard during your turn, put a +1/+1 counter on target creature you control.
Call of the Conclave GWSorcery Create a 3/3 green Centaur creature token.
Centaur Glade 3GGEnchantment {2}{G}{G}: Create a 3/3 green Centaur creature token.
The Broken Sky Enchantment Creature tokens you control get +1/+0 and have lifelink. At the beginning of your end step, create a 1/1 white and black Spirit creature token with flying.
Dawnhart Mentor 2GCreature — Human Warlock When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token. Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers. 0/4
Kor Chant 2WInstant All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Kor Dirge 2BInstant All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Chatter of the Squirrel GSorcery Create a 1/1 green Squirrel creature token. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Chorus of Might 3GInstant Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
Void Grafter 1GUCreature — Eldrazi Drone Devoid (This card has no color.) Flash (You may cast this spell any time you could cast an instant.) When Void Grafter enters the battlefield, another target creature you control gains hexproof until end of turn. 2/4
Page 200