Card Codex

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17 May 2024: Card library updated.

Quantum Misalignment

4U · Sorcery

Create a token that's a copy of target creature you control, except it isn't legendary. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Similar cards

Color identity:
NameManaTypeText
Do-Over 1UInstant Restart the turn, except with Do-Over in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.)
Gemcutter Buccaneer 3RCreature — Orc Pirate Artificer Whenever Gemcutter Buccaneer or another Pirate enters the battlefield under your control, create a tapped Treasure token. Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate {1}, and equip {3}. 1/3
Have for Dinner 1WInstant — Adventure Create a 1/1 white Human creature token and a Food token. (Then exile this card. You may cast the creature later from exile.)
Hellion Eruption 5RSorcery Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.
Tuktuk Rubblefort 2RCreature — Wall Defender, reach Creatures you control have haste. 0/3
Generated Horizons 2GGEnchantment At the beginning of your upkeep, create a Forest land token.
Maelstrom Wanderer 5GURLegendary Creature — Elemental Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) 7/5
Plundering Pirate 2RCreature — Orc Pirate When Plundering Pirate enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 3/2
A-Symmetry Sage UCreature — Human Wizard Flying Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 3 until end of turn. 0/3
Symmetry Sage UCreature — Human Wizard Flying Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn. 0/2
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