Card Codex

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17 May 2024: Card library updated.

Quarrel's End

2R · Sorcery

As an additional cost to cast this spell, discard a card. Draw two cards and create a 1/1 white Human Soldier creature token.

Similar cards

Color identity:
NameManaTypeText
Jace's Triumph 2USorcery Draw two cards. If you control a Jace planeswalker, draw three cards instead.
Akroan Jailer WCreature — Human Soldier {2}{W}, {T}: Tap target creature. 1/1
Benalish Trapper 1WCreature — Human Soldier {W}, {T}: Tap target creature. 1/2
Checkpoint Officer 1WCreature — Human Soldier {1}{W}, {T}: Tap target creature. 1/2
Elite Arrester WCreature — Human Soldier {1}{U}, {T}: Tap target creature. 0/3
Gavony Trapper WCreature — Human Soldier {2}, {T}: Tap target creature. 0/2
Gideon's Lawkeeper WCreature — Human Soldier {W}, {T}: Tap target creature. 1/1
Master Decoy 1WCreature — Human Soldier {W}, {T}: Tap target creature. 1/2
Jinnie Fay, Jetmir's Second R/GGG/WLegendary Creature — Elf Druid If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance. 3/3
Arterial Alchemy 2REnchantment When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.
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