Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Quartzwood Crasher

2RRG · Creature — Dinosaur Beast

Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player. 6/6

Similar cards

Color identity:
NameManaTypeText
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Shadow Stinger 2BCreature — Vampire Rogue Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn. Whenever Shadow Stinger deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.) 1/4
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Belligerent Brontodon 5GWCreature — Dinosaur Each creature you control assigns combat damage equal to its toughness rather than its power. 4/6
A-Moon-Circuit Hacker 1UEnchantment Creature — Human Ninja Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Moon-Circuit Hacker deals combat damage to a player, scry 2, then draw a card. Discard a card unless Moon-Circuit Hacker entered the battlefield this turn. 2/1
Angus Mackenzie GWULegendary Creature — Human Cleric {G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step. 2/2
Lightwielder Paladin 3WWCreature — Human Knight First strike (This creature deals combat damage before creatures without first strike.) Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls. 4/4
Barbed Servitor 3BArtifact Creature — Construct Indestructible When Barbed Servitor enters the battlefield, suspect it. (It has menace and can't block.) Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life. Whenever Barbed Servitor is dealt damage, target opponent loses that much life. 1/1
Hell to Pay XRSorcery Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
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