M:tG card similarity search
3R · Creature — Gnome
{T}: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect lasts indefinitely.) 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Training Center | Land | Training Center enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {R}. | |
| Undergrowth Stadium | Land | Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {G}. | |
| Vault of Champions | Land | Vault of Champions enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {B}. | |
| Luminous Phantom | Creature — Spirit Cleric | Flying Whenever another creature you control leaves the battlefield, you gain 1 life. If Luminous Phantom would be put into a graveyard from anywhere, exile it instead. 1/1 | |
| Authority | 1W | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn. |
| Merfolk Raiders | 1U | Creature — Merfolk Soldier | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) 2/3 |
| Urza Assembles the Titans | 3WW | Enchantment — Saga | Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand. II — You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield. III — You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once. |
| Urbis Protector | 4WW | Creature — Human Cleric | When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying. 1/1 |
| Lanterns' Lift | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has flying. If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead. | |
| Stroke of Midnight | 2W | Instant | Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token. |