M:tG card similarity search
2W · Sorcery
Create two 1/1 white Vampire creature tokens with lifelink.
Name | Mana | Type | Text |
---|---|---|---|
Pegasus Refuge | 3W | Enchantment | {2}, Discard a card: Create a 1/1 white Pegasus creature token with flying. |
Conclave Cavalier | GGWW | Creature — Centaur Knight | Vigilance When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance. 4/4 |
Chalk Outline | 3G | Enchantment | Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
Teyo, the Shieldmage | 2W | Legendary Planeswalker — Teyo | You have hexproof. (You can't be the target of spells or abilities your opponents control.) [−2]: Create a 0/3 white Wall creature token with defender. Loyalty 5 |
Hero of Bladehold | 2WW | Creature — Human Knight | Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever Hero of Bladehold attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking. 3/4 |
Memorial to Glory | Land | Memorial to Glory enters the battlefield tapped. {T}: Add {W}. {3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens. | |
Garrison Cat | W | Creature — Cat | When Garrison Cat dies, create a 1/1 white Human Soldier creature token. 1/1 |
Evangel of Heliod | 4WW | Creature — Human Cleric | When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) 1/3 |
Kemba, Kha Regent | 1WW | Legendary Creature — Cat Cleric | At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent. 2/4 |
Heroic Reinforcements | 2RW | Sorcery | Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.) |