M:tG card similarity search
1RWB · Legendary Creature — Human Assassin
Deathtouch, haste When Queen Marchesa enters the battlefield, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste. 3/3
Name | Mana | Type | Text |
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Ripscale Predator | 4RR | Creature — Dinosaur | Menace (This creature can't be blocked except by two or more creatures.) 6/5 |
Argivian Cavalier | 2W | Creature — Orc Knight | Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token. 2/2 |
Moonscarred Werewolf | Creature — Werewolf | Vigilance {T}: Add {G}{G}. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf. 2/2 | |
Devil K. Nevil | 2R | Legendary Creature — Devil Performer | Haste When Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.) 2/1 |
Side to Side | 2G | Instant | You and target opponent arm-wrestle. If you win, create a 3/3 green Ape creature token. |
Village Ironsmith | 1R | Creature — Human Werewolf | First strike At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith. 1/1 |
Topdeck the Halls | 3RW | Enchantment | Decorated cards in your hand have miracle {S}. (Decorated cards include premiums, promos, and cards with alternate frames or art.) At the beginning of your upkeep, if you control twelve or more decorated permanents, you win the game. |
Revel Ruiner | 3B | Creature — Cephalid Rogue | Menace (This creature can't be blocked except by two or more creatures.) When Revel Ruiner enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 3/1 |
Alive | 3G | Sorcery | Create a 3/3 green Centaur creature token. Fuse (You may cast one or both halves of this card from your hand.) |
Blink | 2UB | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, III — Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.) II, IV — Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn." |