M:tG card similarity search
R · Enchantment
Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame. Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Name | Mana | Type | Text |
---|---|---|---|
Curse of Inertia | 2U | Enchantment — Aura Curse | Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice. |
Energizer | 4 | Artifact Creature — Juggernaut | {2}, {T}: Put a +1/+1 counter on Energizer. 2/2 |
Baku Altar | 2 | Artifact | Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar. {2}, {T}, Remove a ki counter from Baku Altar: Create a 1/1 colorless Spirit creature token. |
Carmen, Cruel Skymarcher | 3WB | Legendary Creature — Vampire Soldier | Flying Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life. Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield. 2/2 |
Quarry Hauler | 3G | Creature — Camel | When Quarry Hauler enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it. 4/3 |
Splendid Genesis | GGGG | Sorcery | Shuffle all cards in the game together and deal them into three decks. The game continues with a new player. |
Vengeful Archon | 4WWW | Creature — Archon | Flying {X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker. 7/7 |
Static Discharge | 1R | Sorcery | Starting intensity 3 Static Discharge deals damage equal to its intensity to any target> Then cards you own named Static Discharge intensify by 1. |
Sage of Hours | 1U | Creature — Human Wizard | Heroic — Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it. Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one. 1/1 |
Verdant Automaton | 2 | Artifact Creature — Construct | {3}{G}: Put a +1/+1 counter on Verdant Automaton. 1/2 |