Card Codex

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17 May 2024: Card library updated.

Quest for the Nihil Stone

B · Enchantment

Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone. At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.

Similar cards

Color identity:
NameManaTypeText
Undergrowth Champion 1GGCreature — Elemental If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion. Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion. 2/2
Yes Man, Personal Securitron 2WLegendary Artifact Creature — Robot {T}: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn. Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it. 2/2
Legolas, Counter of Kills 2GULegendary Creature — Elf Archer Reach Whenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas. 2/3
Crumbling Ashes 1BEnchantment At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
Clockspinning UInstant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
Garrison Sergeant 3RWCreature — Viashino Soldier Garrison Sergeant has double strike as long as you control a Gate. 3/3
Fate Unraveler 3BEnchantment Creature — Hag Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player. 3/4
Stromkirk Bloodthief 2BCreature — Vampire Rogue At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control. 2/2
Five-Alarm Fire 1RREnchantment Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire. Remove five blaze counters from Five-Alarm Fire: It deals 5 damage to any target.
Compelling Deterrence 1UInstant Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
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