M:tG card similarity search
B · Enchantment
Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone. At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.
Name | Mana | Type | Text |
---|---|---|---|
Coercion | 2B | Sorcery | Target opponent reveals their hand. You choose a card from it. That player discards that card. |
Sinner's Judgment | Enchantment — Aura Curse | Enchant player At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game. If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead. | |
Laquatus's Champion | 4BB | Creature — Nightmare Horror | When Laquatus's Champion enters the battlefield, target player loses 6 life. When Laquatus's Champion leaves the battlefield, that player gains 6 life. {B}: Regenerate Laquatus's Champion. 6/3 |
Odious Witch | Creature — Human Warlock | Whenever Odious Witch attacks, defending player loses 1 life and you gain 1 life. 3/3 | |
Rare-B-Gone | 2BR | Sorcery | Each player sacrifices all permanents that are rare or mythic rare, then each player reveals their hand and discards all cards that are rare or mythic rare. |
Siege Rhino | 1WBG | Creature — Rhino | Trample When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life. 4/5 |
Mardu Shadowspear | B | Creature — Human Warrior | Whenever Mardu Shadowspear attacks, each opponent loses 1 life. Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 1/1 |
Great Desert Hellion | 1BR | Creature — Hellion | Starting intensity 1 Menace At the beginning of your upkeep, sacrifice Great Desert Hellion unless you discard a card. If you discard a card this way, Great Desert Hellion intensifies by 1. When Great Desert Hellion leaves the battlefield, you may discard your hand. If you do, draw cards equal to Great Desert Hellion's intensity. 5/5 |
Down | 3B | Sorcery | Target player discards two cards. Fuse (You may cast one or both halves of this card from your hand.) |
Locthwain Lancer | 4B | Creature — Human Knight | Menace Whenever a nontoken Knight you control dies, each opponent loses 1 life and you draw a card. 5/5 |