Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Questing Druid

1G · Creature — Human Druid

Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid. 1/1

Similar cards

Color identity:
NameManaTypeText
High Sentinels of Arashin 3WCreature — Bird Soldier Flying High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it. {3}{W}: Put a +1/+1 counter on target creature. 3/4
Vogar, Necropolis Tyrant 3BBLegendary Creature — Zombie Giant Menace Whenever another creature dies during your turn, put a +1/+1 counter on Vogar, Necropolis Tyrant. When Vogar dies, draw a card for each +1/+1 counter on it. 4/4
Mire Shade 1BCreature — Shade {B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate only as a sorcery. 1/1
Bat Colony 2WEnchantment When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it. Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control.
Chakram Retriever 4UCreature — Elemental Dog Partner with Chakram Slinger (When this creature enters the battlefield, target player may put Chakram Slinger into their hand from their library, then shuffle.) Whenever you cast a spell during your turn, untap target creature. 2/4
Hada Freeblade WCreature — Human Soldier Ally Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade. 0/1
Ethersworn Canonist 1WArtifact Creature — Human Cleric Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells. 2/2
Markov Dreadknight 3BBCreature — Vampire Knight Flying {2}{B}, Discard a card: Put two +1/+1 counters on Markov Dreadknight. 3/3
Timberland Guide 1GCreature — Human Scout When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. 1/1
Phantom Nantuko 2GCreature — Insect Spirit Trample Phantom Nantuko enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. {T}: Put a +1/+1 counter on Phantom Nantuko. 0/0
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