Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Queue of Beetles

3R · Creature — Insect

Haste The stack is now first in, first out instead of last in, first out. (The first spell or ability on the stack is the first one to resolve.) 3/3

Similar cards

Color identity:
NameManaTypeText
Loafing Giant 4RCreature — Giant Whenever Loafing Giant attacks or blocks, mill a card. If a land card was milled this way, prevent all combat damage Loafing Giant would deal this turn. 4/6
Sigiled Behemoth 4GWCreature — Beast Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 5/4
Moor Fiend 3BCreature — Horror Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/3
Leonin Skyhunter WWCreature — Cat Knight Flying 2/2
Botanical Brawler GWCreature — Elemental Warrior Trample Botanical Brawler enters the battlefield with two +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another permanent you control, if it's the first time +1/+1 counters have been put on that permanent this turn, put a +1/+1 counter on Botanical Brawler. 0/0
Slith Firewalker RRCreature — Slith Haste Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it. 1/1
Grand Warlord Radha 2RGLegendary Creature — Elf Warrior Haste Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end. 3/4
The Golden Throne 4Legendary Artifact Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1. A Thousand Souls Die Every Day — {T}, Sacrifice a creature: Add three mana in any combination of colors.
Naked Singularity 5Artifact Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type.
Ghostly Flame BREnchantment Black and/or red permanents and spells are colorless sources of damage.
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