Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Quick Draw

R · Instant

Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.

Similar cards

Color identity:
NameManaTypeText
Mammoth Harness 3GEnchantment — Aura Enchant creature Enchanted creature loses flying. Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.
Aven Sunstriker 1WWCreature — Bird Warrior Flying Double strike (This creature deals both first-strike and regular combat damage.) Megamorph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) 1/1
Voracious Cobra 2RGCreature — Snake First strike Whenever Voracious Cobra deals combat damage to a creature, destroy that creature. 2/2
Escaped Shapeshifter 3UUCreature — Shapeshifter As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color. 3/4
Great Train Heist RInstant Spree (Choose one or more additional costs.) + {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. + {2} — Creatures you control get +1/+0 and gain first strike until end of turn. + {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Rowan, Fearless Sparkmage 3RRLegendary Planeswalker — Rowan [+1]: Up to one target creature gets +3/+0 and gains first strike until end of turn. [−2]: Rowan, Fearless Sparkmage deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. [−9]: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. Loyalty 5
Aragorn, Hornburg Hero 1RGWLegendary Creature — Human Soldier Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it. 4/4
Spirit of the Night 6BBBLegendary Creature — Demon Spirit Flying, trample, haste, protection from black Spirit of the Night has first strike as long as it's attacking. 6/5
Galvanic Arc 2REnchantment — Aura Enchant creature When Galvanic Arc enters the battlefield, it deals 3 damage to any target. Enchanted creature has first strike.
Gabriel Angelfire 3GGWWLegendary Creature — Angel At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) 4/4
Page 60