Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Quick Draw

R · Instant

Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.

Similar cards

Color identity:
NameManaTypeText
Shimmering Barrier 1WCreature — Wall Defender (This creature can't attack.) First strike Cycling {2} ({2}, Discard this card: Draw a card.) 1/3
Headlong Rush 1RInstant Attacking creatures gain first strike until end of turn.
Swarm Surge 2BSorcery Devoid (This card has no color.) Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.
Icatian Skirmishers 3WCreature — Human Soldier First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn. 1/1
Two-Headed Cerberus 1RRCreature — Dog Double strike (This creature deals both first-strike and regular combat damage.) 1/2
Twinscroll Shaman 2RCreature — Dwarf Shaman Double strike 1/2
Urborg Legendary Land {T}: Add {B}. {T}: Target creature loses first strike or swampwalk until end of turn.
Odric, Lunarch Marshal 3WLegendary Creature — Human Soldier At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. 3/3
Flamespeaker Adept 2RCreature — Human Shaman Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn. 2/3
Aerial Maneuver 1WInstant Target creature gets +1/+1 and gains flying and first strike until end of turn.
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