Card Codex

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17 May 2024: Card library updated.

Quicken

U · Instant

The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.

Similar cards

Color identity:
NameManaTypeText
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Alchemist's Refuge Land {T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash.
Dream Thief 2UCreature — Faerie Rogue Flying When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn. 2/1
Primordial Sage 4GGCreature — Spirit Whenever you cast a creature spell, you may draw a card. 4/5
Squeeze 3UEnchantment Sorcery spells cost {3} more to cast.
Panic RInstant Cast this spell only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep.
Seedtime 1GInstant Cast this spell only during your turn. Take an extra turn after this one if an opponent cast a blue spell this turn.
Complete the Circuit 5UInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) You may cast sorcery spells this turn as though they had flash. When you next cast an instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies.
Insight 2UEnchantment Whenever an opponent casts a green spell, you draw a card.
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