M:tG card similarity search
3UU · Creature — Phyrexian Drake
Flying When Quicksilver Fisher enters the battlefield, draw a card, then discard a card. 4/3
Name | Mana | Type | Text |
---|---|---|---|
Phantom Monster | 3U | Creature — Illusion | Flying 3/3 |
Sage's Reverie | 3W | Enchantment — Aura | Enchant creature When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature. |
Rumbling Sentry | 3WW | Creature — Giant | When Rumbling Sentry enters the battlefield, scry 1. 3/6 |
Shadow Rift | U | Instant | Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card. |
Destructive Digger | 2R | Creature — Goblin | {3}, {T}, Sacrifice an artifact or land: Draw a card. 3/2 |
Lembas | 2 | Artifact — Food | When Lembas enters the battlefield, scry 1, then draw a card. {2}, {T}, Sacrifice Lembas: You gain 3 life. When Lembas is put into a graveyard from the battlefield, its owner shuffles it into their library. |
Bone Shredder | 2B | Creature — Phyrexian Minion | Flying Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature. 1/1 |
Whip-Spine Drake | 3UU | Creature — Drake | Flying Morph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/3 |
Papercraft Decoy | 2 | Artifact Creature — Frog | When Papercraft Decoy leaves the battlefield, you may pay {2}. If you do, draw a card. 2/1 |
Ezrim, Agency Chief | 1WWUU | Legendary Creature — Archon Detective | Flying When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn. 5/5 |