M:tG card similarity search
2U · Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.
Name | Mana | Type | Text |
---|---|---|---|
Chakram Retriever | 4U | Creature — Elemental Dog | Partner with Chakram Slinger (When this creature enters the battlefield, target player may put Chakram Slinger into their hand from their library, then shuffle.) Whenever you cast a spell during your turn, untap target creature. 2/4 |
Neck Tangle | Sorcery | If there are five or more Heads on the battlefield, tap two of them and they don't untap during the Hydra's next untap step. Otherwise, reveal the top card of the Hydra's library and the Hydra casts that card. | |
Giant Oyster | 2UU | Creature — Oyster | You may choose not to untap Giant Oyster during your untap step. {T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature. 0/3 |
Lapis Lazuli Talisman | 2 | Artifact | Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent. |
Mirran Spy | 2U | Creature — Drone | Flying Whenever you cast an artifact spell, you may untap target creature. 1/3 |
Drumbellower | 2W | Creature — Spirit | Flying Untap all creatures you control during each other player's untap step. 2/1 |
Frost Titan | 4UU | Creature — Giant | Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step. 6/6 |
Horseshoe Crab | 2U | Creature — Crab | {U}: Untap Horseshoe Crab. 1/3 |
Simic Ragworm | 3G | Creature — Worm | {U}: Untap Simic Ragworm. 3/3 |
Matsu-Tribe Decoy | 2G | Creature — Snake Warrior | {2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able. Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 1/3 |