M:tG card similarity search
2B/G · Creature — Beast
{B/G}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn. 1/1
Name | Mana | Type | Text |
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Warden of the Beyond | 2W | Creature — Human Wizard | Vigilance (Attacking doesn't cause this creature to tap.) Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile. 2/2 |
Bloodline Culling | 1BB | Instant | Choose one — • Target creature gets -5/-5 until end of turn. • Creature tokens get -2/-2 until end of turn. |
Plague Mare | 1BB | Creature — Nightmare Horse | Plague Mare can't be blocked by white creatures. When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn. 2/2 |
Shield Broker | 3UU | Creature — Cephalid Advisor | When Shield Broker enters the battlefield, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) 3/4 |
Death's-Head Buzzard | 1BB | Creature — Bird | Flying When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn. 2/1 |
Soldier of the Grey Host | 3W | Creature — Spirit Soldier | Flash Flying When Soldier of the Grey Host enters the battlefield, target creature gets +2/+0 until end of turn. 2/2 |
Case of the Gateway Express | 1W | Enchantment — Case | When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved — Creatures you control get +1/+0. |
Tainted Strike | B | Instant | Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) |
Nivix Cyclops | 1UR | Creature — Cyclops | Defender Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender. 1/4 |
Restless Prairie | Land | Restless Prairie enters the battlefield tapped. {T}: Add {G} or {W}. {2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land. Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn. |