M:tG card similarity search
3RW · Legendary Creature — Elephant Cleric
Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token. 2/4
Name | Mana | Type | Text |
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Otharri, Suns' Glory | 3RW | Legendary Creature — Phoenix | Flying, lifelink, haste Whenever Otharri, Suns' Glory attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have. {2}{R}{W}, Tap an untapped Rebel you control: Return Otharri from your graveyard to the battlefield tapped. 3/3 |
Unchained Berserker | 1R | Creature — Human Berserker | Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) Unchained Berserker gets +2/+0 as long as it's attacking. 1/1 |
Chupacabra Echo | 2BB | Creature — Beast Horror Spirit | Fathomless descent — When Chupacabra Echo enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard. 3/2 |
Sifter of Skulls | 3B | Creature — Eldrazi | Devoid (This card has no color.) Whenever another nontoken creature you control dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." ({C} represents colorless mana.) 4/3 |
Release the Gremlins | XXR | Sorcery | Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens. |
Rotlung Reanimator | 2B | Creature — Zombie Cleric | Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token. 2/2 |
Oni of Wild Places | 5R | Creature — Demon Spirit | Haste At the beginning of your upkeep, return a red creature you control to its owner's hand. 6/5 |
Lassoed by the Law | 3W | Enchantment | When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield. When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." |
Hanweir Garrison | 2R | Creature — Human Soldier | Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements.) 2/3 |
Time Sidewalk | 4UUUU | Sorcery | Take an extra turn after this one. If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck. |