M:tG card similarity search
2G · Creature — Elf Druid
{G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.) 1/2
Name | Mana | Type | Text |
---|---|---|---|
Burning Earth | 3R | Enchantment | Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player. |
Averna, the Chaos Bloom | GUR | Legendary Creature — Elemental Shaman | As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.) 4/2 |
Euroakus | 4GG | Legendary Creature — Treefolk Wizard | When Euroakus enters the battlefield, create a number of 1/1 blue Human Wizard creature tokens equal to the number of differently named lands you control. {4}{G}{U}: Draw a card for each Wizard you control. They each get +1/+1 until end of turn for each card in your hand. 6/6 |
Akoum Hellhound | R | Creature — Elemental Dog | Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn. 0/1 |
Volatile Wanderglyph | 1R | Artifact Creature — Golem | Whenever Volatile Wanderglyph becomes tapped, you may discard a card. If you do, draw a card. 2/2 |
Lovestruck Beast | 2G | Creature — Beast Noble | Lovestruck Beast can't attack unless you control a 1/1 creature. 5/5 |
Into the Night | 3R | Sorcery | It becomes night. Discard any number of cards, then draw that many cards plus one. |
Show and Tell | 2U | Sorcery | Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. |
Judge of Currents | 1W | Creature — Merfolk Wizard | Whenever a Merfolk you control becomes tapped, you may gain 1 life. 1/1 |
Fertile Ground | 1G | Enchantment — Aura | Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. |