M:tG card similarity search
1G · Creature — Elf Druid Scout
{T}: Add one mana of any color that a land an opponent controls could produce. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Hammerheim | Legendary Land | {T}: Add {R}. {T}: Target creature loses all landwalk abilities until end of turn. | |
Blood Spatter Analysis | BR | Enchantment | When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls. Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand. |
Akki Blizzard-Herder | 1R | Creature — Goblin Shaman | When Akki Blizzard-Herder dies, each player sacrifices a land. 1/1 |
Drowned Catacomb | Land | Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}. | |
Avatar of Fury | 6RR | Creature — Avatar | If an opponent controls seven or more lands, this spell costs {6} less to cast. Flying {R}: Avatar of Fury gets +1/+0 until end of turn. 6/6 |
Loathsome Catoblepas | 5B | Creature — Beast | {2}{G}: Loathsome Catoblepas must be blocked this turn if able. When Loathsome Catoblepas dies, target creature an opponent controls gets -3/-3 until end of turn. 3/3 |
Vault 13: Dweller's Journey | 3W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield. II — You gain 2 life and scry 2. III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries. |
Arctic Foxes | 1W | Creature — Fox | Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land. 1/1 |
Scalelord Reckoner | 3WW | Creature — Dragon | Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls. 4/4 |
Dungeon Map | 3 | Artifact | {T}: Add {C}. {3}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) |