Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Qumulox

6UU · Creature — Beast

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying 5/4

Similar cards

Color identity:
NameManaTypeText
Cold Case Cracker 3UCreature — Spirit Detective Flying When Cold Case Cracker dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 3/3
Psychomancer 1BArtifact Creature — Necron Wizard Flying Harbinger of Despair — Whenever Psychomancer or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life. 1/1
Storyteller Pixie 3UCreature — Faerie Wizard Flying Whenever you cast an Adventure spell, draw a card. 3/3
Sky Theater Strix 1UCreature — Bird Flying Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn. 1/2
Kitesail Skirmisher 3UCreature — Human Pirate Flying Whenever Kitesail Skirmisher attacks, another target creature attacking the same player or planeswalker gains flying until end of turn. Encore {4}{U} ({4}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/1
Resourceful Return 1BSorcery Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.
Mystic Skyfish 2UCreature — Fish Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn. 3/1
Necrogen Scudder 2BCreature — Phyrexian Horror Flying When Necrogen Scudder enters the battlefield, you lose 3 life. 3/3
Supply-Line Cranes 3WWCreature — Bird Flying When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature. 2/4
Concerted Effort 2WWEnchantment At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
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