M:tG card similarity search
· Legendary Land
Play cards as written. Ignore all errata. {T}: Add {C}. (This mana is still added to your mana pool.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Restless Spire | Land | Restless Spire enters the battlefield tapped. {T}: Add {U} or {R}. {U}{R}: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land. Whenever Restless Spire attacks, scry 1. | |
| Volshe Tideturner | 1U | Creature — Merfolk Wizard | {T}: Add {U}. Spend this mana only to cast an instant or sorcery spell or a kicked spell. 1/3 |
| War Room | Land | {T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card. | |
| Halo-Charged Skaab | 4U | Creature — Zombie | When Halo-Charged Skaab enters the battlefield, each player mills two cards. Then you may put an instant, sorcery, or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.) 4/4 |
| Insidious Roots | BG | Enchantment | Creature tokens you control have "{T}: Add one mana of any color." Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control. |
| Psychic Surgery | 1U | Enchantment | Whenever an opponent shuffles their library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order. |
| Lotus Blossom | 2 | Artifact | At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. {T}, Sacrifice Lotus Blossom: Add X mana of any one color, where X is the number of petal counters on Lotus Blossom. |
| Eloren Wilds | Plane — Shandalar | Whenever a player taps a permanent for mana, that player adds one mana of any type that permanent produced. Whenever chaos ensues, target player can't cast spells until a player planeswalks. | |
| Nature's Embrace | 2G | Enchantment — Aura | Enchant creature or land As long as enchanted permanent is a creature, it gets +2/+2. As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color." |
| Mobilized District | Land | {T}: Add {C}. {4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control. |