M:tG card similarity search
3R · Legendary Artifact — Vehicle
Flying, trample When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 7/1
Name | Mana | Type | Text |
---|---|---|---|
Coalborn Entity | 4R | Creature — Elemental | {2}{R}: Coalborn Entity deals 1 damage to target creature token, player, or planeswalker. 4/4 |
Defiant Elf | G | Creature — Elf | Trample 1/1 |
Gadrak, the Crown-Scourge | 2R | Legendary Creature — Dragon | Flying Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts. At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 5/4 |
Malevolent Witchkite | 4BB | Creature — Dragon Warlock | Flying When Malevolent Witchkite enters the battlefield, sacrifice any number of artifacts, enchantments, and/or tokens, then draw that many cards. 5/4 |
Lightning-Core Excavator | 1 | Artifact Creature — Golem | {5}, {T}, Sacrifice Lightning-Core Excavator: It deals 3 damage to any target. 0/3 |
Creeping Chill | 3B | Sorcery | Creeping Chill deals 3 damage to each opponent and you gain 3 life. When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life. |
Skeletal Swarming | 3BG | Enchantment | Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead. |
Lu Xun, Scholar General | 2UU | Legendary Creature — Human Soldier | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card. 1/3 |
Henge Guardian | 5 | Artifact Creature — Dragon Wurm | {2}: Henge Guardian gains trample until end of turn. 3/4 |
Candlelit Cavalry | 4G | Creature — Human Knight | Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn. 5/5 |