Card Codex

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17 May 2024: Card library updated.

Radagast, Wizard of Wilds

2GU · Legendary Creature — Avatar Wizard

Ward {1} Beasts and Birds you control have ward {1}. Whenever you cast a spell with mana value 5 or greater, choose one — • Create a 3/3 green Beast creature token. • Create a 2/2 blue Bird creature token with flying. 3/5

Similar cards

Color identity:
NameManaTypeText
Call the Bloodline 1BEnchantment {1}, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.
Ferocification 2REnchantment At the beginning of combat on your turn, choose one — • Target creature you control gets +2/+0 until end of turn. • Target creature you control gains menace and haste until end of turn.
Urtet, Remnant of Memnarch 3Legendary Artifact Creature — Myr Whenever you cast a Myr spell, create a 1/1 colorless Myr artifact creature token. At the beginning of combat on your turn, untap each Myr you control. {W}{U}{B}{R}{G}, {T}: Put three +1/+1 counters on each Myr you control. Activate only during your turn. 2/2
The Elder Dragon War 2RREnchantment — Saga Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — The Elder Dragon War deals 2 damage to each creature and each opponent. II — Discard any number of cards, then draw that many cards. III — Create a 4/4 red Dragon creature token with flying.
Doomfall 2BSorcery Choose one — • Target opponent exiles a creature they control. • Target opponent reveals their hand. You choose a nonland card from it. Exile that card.
Jund Plane — Alara Whenever a player casts a creature spell that's black, red, or green, it gains devour 5. (As the creature enters the battlefield, its controller may sacrifice any number of creatures. The creature enters the battlefield with five times that many +1/+1 counters on it.) Whenever chaos ensues, create two 1/1 red Goblin creature tokens.
Summon the School 3WTribal Sorcery — Merfolk Create two 1/1 blue Merfolk Wizard creature tokens. Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.
Twisted Reflection 1UInstant Choose one — • Target creature gets -6/-0 until end of turn. • Switch target creature's power and toughness until end of turn. Entwine {B} (Choose both if you pay the entwine cost.)
Bitterblossom 1BTribal Enchantment — Faerie At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
Xerex Strobe-Knight 2UCreature — Human Knight Flying, vigilance {T}: Create a 2/2 white and blue Knight creature token with vigilance. Activate only if you've cast two or more spells this turn. 2/2
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