Card Codex

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17 May 2024: Card library updated.

Raddic, Tal Zealot

2WB · Legendary Creature — Human Knight

Hexproof from white and from black Whenever one or more Knights you control attack, draft a card from Raddic, Tal Zealot's spellbook. 4/4

Similar cards

Color identity:
NameManaTypeText
Duskrider Falcon 1WCreature — Bird Flying, protection from black 1/1
Hakbal of the Surging Soul 2GULegendary Creature — Merfolk Scout At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. 3/3
Wizard Mentor 2UCreature — Human Wizard {T}: Return Wizard Mentor and target creature you control to their owner's hand. 2/2
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Penumbra Kavu 4GCreature — Kavu When Penumbra Kavu dies, create a 3/3 black Kavu creature token. 3/3
Tide Skimmer 3UCreature — Drake Flying Whenever you attack with two or more creatures with flying, draw a card. 2/3
Defender of the Order 3WCreature — Human Cleric Morph {W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn. 2/4
Angelic Overseer 3WWCreature — Angel Flying As long as you control a Human, Angelic Overseer has hexproof and indestructible. 5/3
Synchronous Sliver 4UCreature — Sliver All Sliver creatures have vigilance. 3/3
Losheel, Clockwork Scholar 2WLegendary Creature — Elephant Artificer Prevent all combat damage that would be dealt to attacking artifact creatures you control. Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn. 2/4
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