Card Codex

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17 May 2024: Card library updated.

Raddic, Tal Zealot

2WB · Legendary Creature — Human Knight

Hexproof from white and from black Whenever one or more Knights you control attack, draft a card from Raddic, Tal Zealot's spellbook. 4/4

Similar cards

Color identity:
NameManaTypeText
Season of the Witch BBBEnchantment At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life. At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.
Cultivator's Caravan 3Artifact — Vehicle {T}: Add one mana of any color. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 5/5
Dusk Legion Sergeant 1BCreature — Vampire Soldier Menace {1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2
Prismite 2Artifact Creature — Golem {2}: Add one mana of any color. 2/1
False Prophet 2WWCreature — Human Cleric When False Prophet dies, exile all creatures. 2/2
Ghost Hounds 1BCreature — Dog Spirit Vigilance Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn. 1/1
Horror of Horrors 3BBEnchantment Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Utopia Tree 1GCreature — Plant {T}: Add one mana of any color. 0/2
Security Blockade 2WEnchantment — Aura Enchant land When Security Blockade enters the battlefield, create a 2/2 white Knight creature token with vigilance. Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn."
The Mimeoplasm 2BGULegendary Creature — Ooze As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card. 0/0
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