Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Radiant's Judgment

2W · Instant

Destroy target creature with power 4 or greater. Cycling {2} ({2}, Discard this card: Draw a card.)

Similar cards

Color identity:
NameManaTypeText
Earth Rift 3RSorcery Destroy target land. Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Reach of Shadows 4BInstant Destroy target creature that's one or more colors.
Valorous Stance 1WInstant Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.
Titan's Presence 3Instant As an additional cost to cast this spell, reveal a colorless creature card from your hand. Exile target creature if its power is less than or equal to the revealed card's power.
Immobilizer Eldrazi 1RCreature — Eldrazi Drone Devoid (This card has no color.) {2}{C}: Each creature with toughness greater than its power can't block this turn. ({C} represents colorless mana.) 2/1
Rend Spirit 2BInstant Destroy target Spirit.
Antique Collector 1GCreature — Human Rogue Antique Collector can't be blocked by creatures with power 2 or less. When Antique Collector enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate." 2/2
Soul's Might 4GSorcery Put X +1/+1 counters on target creature, where X is that creature's power.
Shriekmaw 4BCreature — Elemental Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/2
Strider, Ranger of the North 2RGLegendary Creature — Human Ranger Landfall — Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn. 4/4
Page 50