M:tG card similarity search
6W · Legendary Creature — Angel
Flying Tap another untapped creature you control with flying: Radiant, Serra Archangel gains protection from the color of your choice until end of turn. Partner (You can have two commanders if both have partner.) 6/4
Name | Mana | Type | Text |
---|---|---|---|
Blustersquall | U | Instant | Tap target creature you don't control. Overload {3}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
Piercing Rays | 1W | Sorcery | Exile target tapped creature. Forecast — {2}{W}, Reveal Piercing Rays from your hand: Tap target untapped creature. (Activate this ability only during your upkeep and only once each turn.) |
Quest for Renewal | 1G | Enchantment | Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal. As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step. |
Vampire Envoy | 2B | Creature — Vampire Cleric Ally | Flying Whenever Vampire Envoy becomes tapped, you gain 1 life. 1/4 |
Sanctum Spirit | 3W | Creature — Spirit | Lifelink Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.) 3/2 |
Rush of Ice | U | Sorcery | Tap target creature. It doesn't untap during its controller's next untap step. Awaken 3—{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
Swooping Lookout | W | Artifact Creature — Phyrexian Construct | Flying, vigilance 1/2 |
Angelic Curator | 1W | Creature — Angel Spirit | Flying, protection from artifacts 1/1 |
Moon Heron | 3U | Creature — Spirit Bird | Flying 3/2 |
Heroic Charge | 2WW | Instant | Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn. |