M:tG card similarity search
2W · Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
| Name | Mana | Type | Text |
|---|---|---|---|
| Grimdancer | 1BB | Creature — Nightmare | Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink. 3/3 |
| Deadly Wanderings | 3BB | Enchantment | As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink. |
| Trostani Discordant | 3GW | Legendary Creature — Dryad | Other creatures you control get +1/+1. When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink. At the beginning of your end step, each player gains control of all creatures they own. 1/4 |
| Homicidal Seclusion | 4B | Enchantment | As long as you control exactly one creature, that creature gets +3/+1 and has lifelink. |
| Castle Embereth | Land | Castle Embereth enters the battlefield tapped unless you control a Mountain. {T}: Add {R}. {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn. | |
| Sunrise Sovereign | 5R | Creature — Giant Warrior | Other Giant creatures you control get +2/+2 and have trample. 5/5 |
| Muldrotha, the Gravetide | 3BGU | Legendary Creature — Elemental Avatar | During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) 6/6 |
| Skorpekh Lord | 2B | Artifact Creature — Necron Noble | Menace Command Protocols — Other artifact creatures you control get +1/+0 and have menace. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/2 |
| Malicious Invader | Creature — Vampire | Flying Malicious Invader gets +2/+0 as long as an opponent controls a Human. 3/3 | |
| Bloom Hulk | 3G | Creature — Plant Elemental | When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 4/4 |