M:tG card similarity search
2W · Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
| Name | Mana | Type | Text |
|---|---|---|---|
| Desperate Charge | 2B | Sorcery | Creatures you control get +2/+0 until end of turn. |
| Ethereal Guidance | 2W | Sorcery | Creatures you control get +2/+1 until end of turn. |
| Flourish | 4GW | Sorcery | Creatures you control get +2/+2 until end of turn. |
| Gerrard's Battle Cry | W | Enchantment | {2}{W}: Creatures you control get +1/+1 until end of turn. |
| Glorious Charge | 1W | Instant | Creatures you control get +1/+1 until end of turn. |
| Inspired Charge | 2WW | Instant | Creatures you control get +2/+1 until end of turn. |
| Leonin Sun Standard | 2 | Artifact | {1}{W}: Creatures you control get +1/+1 until end of turn. |
| Makindi Stampede | 3WW | Sorcery | Creatures you control get +2/+2 until end of turn. |
| Path of Anger's Flame | 2R | Instant — Arcane | Creatures you control get +2/+0 until end of turn. |
| Righteous Charge | 1WW | Sorcery | Creatures you control get +2/+2 until end of turn. |