M:tG card similarity search
RGW · Creature — Kavu
{R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn. 3/3
Name | Mana | Type | Text |
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Bloodcrazed Neonate | 1R | Creature — Vampire | Bloodcrazed Neonate attacks each combat if able. Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it. 2/1 |
Quest for Pure Flame | R | Enchantment | Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame. Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead. |
Wanderwine Prophets | 4UU | Creature — Merfolk Wizard | Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one. 4/4 |
Creepy Doll | 5 | Artifact Creature — Construct | Indestructible Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature. 1/1 |
Hostility | 3RRR | Creature — Elemental Incarnation | Haste If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6 |
Aegis of Honor | W | Enchantment | {1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead. |
Fiery Emancipation | 3RRR | Enchantment | If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead. |
Orim's Touch | W | Instant | Kicker {1} (You may pay an additional {1} as you cast this spell.) Prevent the next 2 damage that would be dealt to any target this turn. If this spell was kicked, prevent the next 4 damage that would be dealt to that permanent or player this turn instead. |
Spirit of Resistance | 2W | Enchantment | As long as you control a permanent of each color, prevent all damage that would be dealt to you. |
Benevolent Unicorn | 1W | Creature — Unicorn | If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead. 1/2 |