M:tG card similarity search
3RR · Creature — Human Wizard
Flash When Radiant Performer enters the battlefield, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Recoil | 1UB | Instant | Return target permanent to its owner's hand. Then that player discards a card. |
Toils of Night and Day | 2U | Instant — Arcane | You may tap or untap target permanent, then you may tap or untap another target permanent. |
Devout Lightcaster | WWW | Creature — Kor Cleric | Protection from black When Devout Lightcaster enters the battlefield, exile target black permanent. 2/2 |
Lapse of Certainty | 2W | Instant | Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. |
Memory Lapse | 1U | Instant | Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. |
Hidden Strings | 1U | Sorcery | You may tap or untap target permanent, then you may tap or untap another target permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
Resolute Rejection | 1W | Instant | Target tapped creature perpetually loses all abilities, then Resolute Rejection deals 4 damage to it. Cycling {2} |
Mercenaries | 3W | Creature — Human Mercenary | {3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability. 3/3 |
Zenith Chronicler | 2 | Artifact Creature — Phyrexian Construct | Whenever a player casts their first multicolored spell each turn, each other player draws a card. 3/1 |
Discreet Retreat | 3B | Enchantment — Aura | Enchant land Enchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities of outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life. |