Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Radstorm

3U · Instant

Storm (When you cast this spell, copy it for each spell cast before it this turn.) Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Similar cards

Color identity:
NameManaTypeText
Sunhome Enforcer 2RWCreature — Giant Soldier Whenever Sunhome Enforcer deals combat damage, you gain that much life. {1}{R}: Sunhome Enforcer gets +1/+0 until end of turn. 2/4
Heralds of Tzeentch 4UCreature — Demon Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/3
Cryptex 2Artifact {T}, Collect evidence 3: Add one mana of any color. Put an unlock counter on Cryptex. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex has five or more unlock counters on it.
Strict Proctor 1WCreature — Spirit Cleric Flying Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays {2}. 1/3
Gnarled Grovestrider Creature — Treefolk Vigilance Other creatures you control have vigilance. 3/6
Captain's Maneuver XRWInstant The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.
Briar Hydra 5GCreature — Plant Hydra Trample Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control. 6/6
Carrion Howler 3BCreature — Zombie Wolf Pay 1 life: Carrion Howler gets +2/-1 until end of turn. 2/2
Soul Sear 2RInstant Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
Thirsting Roots GSorcery Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Page 194