M:tG card similarity search
2WU · Legendary Creature — Human Wizard
Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.) 3/3
Name | Mana | Type | Text |
---|---|---|---|
Accident-Prone Apprentice | 1R | Creature — Otter Wizard | Whenever you cast a noncreature spell, Accident-Prone Apprentice perpetually gets +1/+1. This ability also triggers if Accident-Prone Apprentice is in exile. 1/1 |
Jhoira, Weatherlight Captain | 2UR | Legendary Creature — Human Artificer | Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.) 3/3 |
Stoic Sphinx | 2UU | Creature — Sphinx | Flash Flying Stoic Sphinx has hexproof as long as you haven't cast a spell this turn. 5/3 |
Myr Superion | 2 | Artifact Creature — Myr | Spend only mana produced by creatures to cast this spell. 5/6 |
Steel Golem | 3 | Artifact Creature — Golem | You can't cast creature spells. 3/4 |
Aeronaut Admiral | 3W | Creature — Human Pilot | Flying Vehicles you control have flying. 3/1 |
Void Mirror | 2 | Artifact | Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell. |
Gust Walker | 1W | Creature — Human Wizard | You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.) 2/2 |
Student of Elements | 1U | Creature — Human Wizard | When Student of Elements has flying, flip it. 1/1 |
Hostage Taker | 2UB | Creature — Human Pirate | When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. 2/3 |