Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Raffine's Guidance

W · Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1. You may cast Raffine's Guidance from your graveyard by paying {2}{W} rather than paying its mana cost.

Similar cards

Color identity:
NameManaTypeText
Sinister Possession BEnchantment — Aura Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 2 life.
Marang River Prowler 2UCreature — Human Rogue Marang River Prowler can't block and can't be blocked. You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent. 2/1
Trash for Treasure 2RSorcery As an additional cost to cast this spell, sacrifice an artifact. Return target artifact card from your graveyard to the battlefield.
Emiel the Blessed 2WWLegendary Creature — Unicorn {3}: Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature enters the battlefield under your control, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.) 4/4
Adventuring Gear 1Artifact — Equipment Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Knife RArtifact — Clue Equipment As long as it's your turn, equipped creature gets +1/+0 and has first strike. {2}, Sacrifice Knife: Draw a card. Equip {2}
Opal Gargoyle 1WEnchantment When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.
Timberpack Wolf 1GCreature — Wolf Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf. 2/2
Fervent Strike RInstant Target creature gets +1/+0 and gains first strike and haste until end of turn.
Suppression Field 1WEnchantment Activated abilities cost {2} more to activate unless they're mana abilities.
Page 381